ABOUT 01

I am a video editor specializing in long-form videos, such as documentaries, interviews, and explainers. I’ve been in post-production for 6+ years, but my background is actually in sound design and music production. This foundation is what shaped my approach to editing - for me, it’s mostly about creating rhythm, pace, and finding the thread that holds a narrative together.

I handle the full cycle: from initial assembly and music selection to scene-by-scene color grading and complex SFX. I combine multicam footage, archive materials, and motion graphics to make sure the final result feels like a single, well-crafted piece rather than just a sequence of shots.

I value mutual respect and a human approach over corporate formalities. For me, work is about solving problems together - I'm ready to adapt to urgent needs as long as it's a two-way street. I work with people who care about quality and professional ethics. I do not work on gambling or betting-related projects. I work as a sole proprietor and accept SWIFT transfers.

CASE STUDIES [ VIEW ALL ] 02

Interview With Jack Shanahan

A 1-hour documentary interview focusing on the career path of a pro-drifter, Jack Shanahan.

Interview With Riar Rizaldi

A 13-minute documentary profile of Indonesian artist and filmmaker Riar Rizaldi.

Interview With TFA Motorsport

A 45-minute interview featuring behind-the-scenes stories from international racing events.

WORKFLOW 03

I try to handle as much as possible within the DaVinci Resolve ecosystem to keep projects unified. Beyond editing and color, I use Fusion for motion graphics and compositing. If a graphic element appears more than once, I’d rather build a custom template or a macro for it - it takes a bit more time upfront, but it makes the whole process much more efficient and stable as the project grows.

My background in music production is why I treat sound as a vital part of the story. I use Sononym to manage my libraries, which helps me find specific timbres or tracks in the same key so that transitions feel more natural. Whether I’m using Artlist or my own custom libraries, I keep everything organized in curated collections to make sure the audio quality keeps up with the visuals.

Workflow timeline

I’m a big fan of automation and use Python, FFmpeg, and Bash to handle the tedious parts of work. For example, I use yt-dlp to pull materials in the highest possible quality, bypassing the bitrate limitations of standard web converters. When a narrative needs something more than just footage, I bring in Blender for technical 3D visualization or Cavalry for data-driven motion graphics.

I treat the delivery process with the same precision as the edit itself. Every project ends with a structured package of deliverables: from high-bitrate masters and social media teasers to separate audio stems (voice, music, SFX) and subtitles. I maintain a long-term cloud-based archive for every client, ensuring that final renders are always accessible. Draft stages are kept isolated from final delivery assets, making the hand-off process ready for future revisions.

RATES & AVAILABILITY 04

I work with creators and teams who need strong narrative structure, a reliable post-production workflow, and consistent quality across long-form projects - especially when they want one editor to handle the full cycle from assembly to final delivery. My pricing is straightforward, so here are starting rates for reference:

  • Short YouTube formats (8-15 min) from $800
  • Long-form videos (45-90 min) from $1,500
  • Monthly post-production support from $3,000

The final quote depends on runtime, footage volume, graphics/SFX complexity, and turnaround speed. To get an estimate, send your brief, visual references, target runtime, and desired deadline - I’ll reply with a scope and budget estimate.

✲ If you have an interesting project with strong portfolio potential but a limited budget, feel free to reach out anyway - if the fit is right, I’m open to discussing flexible terms!